Wednesday 13 May 2009

Fury Top Ten ---> 7 <---

Hit rating.

Everyone except healers needs hit rating, but dual-wielders such as us needs it more. No hits, no rage, no damage. Add the fact the we usually lumber around with two heavy-ass megaweapons that makes holes in reality when swung, we do NOT want to wast all that time on a miss.

The goal is to reach the so-called soft cap at least - which is +8% chance to hit. But since you'll get Precision (ofc), +5% will do. That sums up to about 164 hit rating.

Why the soft cap? Because that's the point where all your Special Attacks (non-auto attacks like WW and BT) hits a lvl 83 mob (aka dungeon bosses, skull bosses). You don't want to waste all that rage and CD timers on a miss now do you?

NOTE: you will still get a benefit from hit rating past the soft cap, just not so much. Which means that you should gem/enchant etc for other want-to-have stats such as AP/Str and crit rating.


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